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Spells for the new Magic System -
01-07-2008, 10:59 PM
Well then, since the new magic system is coming, im hoping Vamp isnt going to make lightning mages use lightning bolt ;p
Anyways, here's some suggestions
Holy ( Im assuming mages that spec into this will be wanting the support roll )
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- Blinding Light
it would be used to blind your opponent, make it aim'd like para, so you have to be spot on with the aim, but make it black out the opponents screen and the duration of the black out is determined by how much +rep you have.
- Binding Circle
Would function the same as para, just an increased area in which it hits, so you wouldnt have to directly hit them with it to catch em in it.
- Holy Nova
Just a pure holy dmg spell, dmg affected by your +rep
- Healing Grasp
Okay, this would be a first for HB, a Channeled spell - let me explain, you cast the spell on your friend and he gets healed every 2 seconds for X amount of HP but the holy mage cannot move or it will cancel out the spell, so the healing would continue constantly until you forced the mage to move.
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Unholy
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-Miasmic Paralyzation
Function the same way as para, except while your afflicted by the spell, you are paralyzed and you take X amount of dmg every 2 seconds. dmg affected by your -rep.
-Sacrifice
casted on your oppenent and has no immediate affect but after 10 seconds of being on the target it explodes off of the target inflicting X amount of dmg. dmg affected by your -rep
-Nether Shield ( RARE abby drop or something. )
Creates a shield similar to merien shield ( not as powerful as mershield, just make it have more armor bonus than tower) and when this shield is activated it drains X amount mana and converts it into X amount of HP every 2 seconds. (this shield would dissappear after, its activated affect is over - also make it have a high mana cost, so mages wouldnt recast it on the run. )
-Vortex of the Damned
Similar to snowstorm just recolore'd to darker shades and a DMG increase, and loses its slowing debuff
-Death Wave
Straight DMG spell that similar to ESW"s stamina drain on hit, it drains mana.
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Fire (highest dmg spells, so they shouldnt have alot of survivability)
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-Nova
Fire dmging spell
- Enveloping Flames
similar to spike field.. just fire attuned. and buffed up dmg of course.
Thats all i got for fire.. its a really boring element. =/
Lightning
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-Paralyzation Aura
Creates an aura around the target, paralyzing all who get within range ( 2 spaces away from the player from any angle ) paralyzation affect would dissappear after used once, paralyz affect last 2 seconds.
-Rain of Thunder
Massive lightning spell, that does dmg of coures, and knocks all enemies it hits into peace mode.
-Lightning Speed
Increases movemnt speed by 20% .. theres slowing mechanics in HB, so there should be a way to rework those into haste mechanics. ;p
-Tempest Fury
Hits a MASS AREA dealing dmg and paralyzing all enemies for 1 second
- Lightning Rod
Must be cast on a friendly target, Calls down lightning on a friendly target dealing dmg to all openents within range
cannot be cast on self.
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WARRIOR SKILLS
- Unending Rage (req 300 str 300 dex)
dramatically increases dmg dealt and dmg taken
- Unbreakable Will
Makes you immune to all movement impairing affects.
- Blazing Speed
Increase movement speed by 10%
----- All warrior skills could be cast with a weapon in hand -----
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Thats all I got for now, lemme know what ya think ^^
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