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Ok - Tons of ideas.
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vasquaria is Offline
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Default Ok - Tons of ideas. - 12-27-2007, 02:03 PM

So how about making crafting useful?

EXAMPLE

Slasher Blade (w/e name doesnt matter.)
Ingredients - 10 Demon Hearts
50 Ogre Skins
100 Werewolf Teeth

Or you could go as far as to, Make special items, that would only drop from mobs
such as HC's, Wyv's and stuff like that.

EXAMPLE

Wand of the Corrupter
Ingredients - 30 Helclaw Essence's
20 Wyvern Essence's

Also, Perhaps make alchemy useful

EXAMPLE
Potion of Vampiric Embrace ( Adds Vampiric affect to weapon. )
Ingredients - 10 Helclaw essences
5 Wyvern Essences


Potion of Infusion (adds magic, similar to the affect of a Mag Angel.) <-- Applied to a wep? I dont know if it could work like that.. but it'd be awesome.
Ingredients - 20 Helclaw Essences
20 Tigerworm Essences
20 Wyvern Essences

Potion of Divine Strength - (Function the same as Potion of Infusion, just str inplace of the mag)

Potion of the Unstoppable - (Function the same as a med neck - except, when you use it grants you immunity to paralyzation for 10 seconds, time variable could be changed to balance pvp as needed. ;p )

Potion of Reckless Intent - (Function the same way as the Beserk Spell, except a dramatic increase in damage you do, but also make it dramatically increase the dmg you take from incoming spells / other means of dmg, Duration = 10 seconds, time variable could be changed to balance pvp as needed. )

Potion of Desperation - ( would function the same as an HP potion, - But when used heals the user to full [ you could just set it to heal like 10k, no one has that much hp and it would ensure a full hp recover from the usage of the potion ] But when you use it, it applys a poison, that is a highly damaging, [ 500 per tick? something like that, changes could be made for pvp balance. ]

Potion of Divine Intervention - (Function the same as Merien shield affect, except it would only last like 5 seconds? change could be made to the time variable to balance pvp.)

OKAY - Enough with crafting -

NEW CLASSES

Warrior - You know what that is.

Mage - you know what this is.

Assassin -
Armor - Leather
Weapons - Daggers (Class specific weapons, I think all their daggers should have the stormbringer affect, with lower dmg of course. But it should be made, so that only an assassin could use these weapons. )
Skills - A variety of poisons.

Death Magician
Armor - Chain
Weapons - Staffs
Skills - Poisons ( RE-DO hb's poison, make it hurt, and bad. These Death Magicians, would have no DIRECT damaging dmg spells, Only poisons, their goal would be to wear their target down, skills like cloudkill, but class specific, ILL go into detail on class specific spells later. )

Paladin -
Armor - plate
Weapons - 1h and shield
Skills - Straight support class, this class should not be for the players that likes to be the hero or the ZOMG dmg dealer, this class would be for healing and other supporting roles only.



CLASS SPECIFIC SKILLS

Death Magician
Miasmic Shroud - Function as Cloud kill, just a dramatic increase in its dmg.
Soul Rend - function as the poison spell, just a dramatic increase in its dmg.
>>>> thats all i've got for now on this class <<<<<

Paladin
Soothing Touch - function as a mass heal spell
Frenzy - Function as beserk, just a higher dmg bonus.
Holy Grasp - Function as paralyzation - but will break through any and all magical affects (This skill should be a drop from Abbadon or Wyverns. )
Holy Flames - Function as spike field, except instead of dmging those that walk on it, it heals them.
>>>>> Thats all i've got for now on this class <<<<<

These are just some thoughts. That im sure everyone would enjoy having in the game, and it would make your server Truly unique.

I have many more Ideas, These are only scratching the surface of all the things i've come up with, If any of you gms are interested just pm me here or IG ... in game name = KaBoom



Hope you enjoyed the wall of text.

Kaboom.
  
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Default 12-27-2007, 04:19 PM

interesting ideas to say the least. currently the crafting thingy only lets u put in 6 objects. same with alchemy.



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Default 12-27-2007, 05:03 PM

making those three items stackable would make it so that you could put them all in at once without redoing the ammount of items...




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Default 12-28-2007, 12:13 AM

Im trying to stay away from "Classes" so that you it still keeps HB the same by building your own class.

Classes should just be a player representation of someone, so that someone would say something like "OMG ASSASSIN OUTSIDE CH", but the player wouldn't necessarily be fixed as that class.

There would need to be a standard template that will make people say that they are an assassin.

i.e everyone knows somebody is a Mage because of their low dex and that they use high int spells. everyone knows what a warrior is because of their high dex and use of hammers/swords.

You say assassins could use leathers, but i need skills/spells/attributes etc. Bare in mind I've been thinking about adding warrior skills (see some previous threads).


  
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