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Ok - Tons of ideas. -
12-27-2007, 02:03 PM
So how about making crafting useful?
EXAMPLE
Slasher Blade (w/e name doesnt matter.)
Ingredients - 10 Demon Hearts
50 Ogre Skins
100 Werewolf Teeth
Or you could go as far as to, Make special items, that would only drop from mobs
such as HC's, Wyv's and stuff like that.
EXAMPLE
Wand of the Corrupter
Ingredients - 30 Helclaw Essence's
20 Wyvern Essence's
Also, Perhaps make alchemy useful
EXAMPLE
Potion of Vampiric Embrace ( Adds Vampiric affect to weapon. )
Ingredients - 10 Helclaw essences
5 Wyvern Essences
Potion of Infusion (adds magic, similar to the affect of a Mag Angel.) <-- Applied to a wep? I dont know if it could work like that.. but it'd be awesome.
Ingredients - 20 Helclaw Essences
20 Tigerworm Essences
20 Wyvern Essences
Potion of Divine Strength - (Function the same as Potion of Infusion, just str inplace of the mag)
Potion of the Unstoppable - (Function the same as a med neck - except, when you use it grants you immunity to paralyzation for 10 seconds, time variable could be changed to balance pvp as needed. ;p )
Potion of Reckless Intent - (Function the same way as the Beserk Spell, except a dramatic increase in damage you do, but also make it dramatically increase the dmg you take from incoming spells / other means of dmg, Duration = 10 seconds, time variable could be changed to balance pvp as needed. )
Potion of Desperation - ( would function the same as an HP potion, - But when used heals the user to full [ you could just set it to heal like 10k, no one has that much hp and it would ensure a full hp recover from the usage of the potion ] But when you use it, it applys a poison, that is a highly damaging, [ 500 per tick? something like that, changes could be made for pvp balance. ]
Potion of Divine Intervention - (Function the same as Merien shield affect, except it would only last like 5 seconds? change could be made to the time variable to balance pvp.)
OKAY - Enough with crafting -
NEW CLASSES
Warrior - You know what that is.
Mage - you know what this is.
Assassin -
Armor - Leather
Weapons - Daggers (Class specific weapons, I think all their daggers should have the stormbringer affect, with lower dmg of course. But it should be made, so that only an assassin could use these weapons. )
Skills - A variety of poisons.
Death Magician
Armor - Chain
Weapons - Staffs
Skills - Poisons ( RE-DO hb's poison, make it hurt, and bad. These Death Magicians, would have no DIRECT damaging dmg spells, Only poisons, their goal would be to wear their target down, skills like cloudkill, but class specific, ILL go into detail on class specific spells later. )
Paladin -
Armor - plate
Weapons - 1h and shield
Skills - Straight support class, this class should not be for the players that likes to be the hero or the ZOMG dmg dealer, this class would be for healing and other supporting roles only.
CLASS SPECIFIC SKILLS
Death Magician
Miasmic Shroud - Function as Cloud kill, just a dramatic increase in its dmg.
Soul Rend - function as the poison spell, just a dramatic increase in its dmg.
>>>> thats all i've got for now on this class <<<<<
Paladin
Soothing Touch - function as a mass heal spell
Frenzy - Function as beserk, just a higher dmg bonus.
Holy Grasp - Function as paralyzation - but will break through any and all magical affects (This skill should be a drop from Abbadon or Wyverns. )
Holy Flames - Function as spike field, except instead of dmging those that walk on it, it heals them.
>>>>> Thats all i've got for now on this class <<<<<
These are just some thoughts. That im sure everyone would enjoy having in the game, and it would make your server Truly unique.
I have many more Ideas, These are only scratching the surface of all the things i've come up with, If any of you gms are interested just pm me here or IG ... in game name = KaBoom
Hope you enjoyed the wall of text.
Kaboom.
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