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no c++ posts yet?!
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Akuma is Offline
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Default no c++ posts yet?! - 07-16-2007, 09:42 PM

OMGZ guys come on! There has to be someone out there who knows a little something about it!
  
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Default 07-16-2007, 11:08 PM

  
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Default 07-17-2007, 01:17 AM

Well
I guess, theres no1?
Well yeah, maybe kinger.
Coz hes like...
Dunno Einstein the second


  
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Default 07-17-2007, 03:07 AM

http://www.helbreath.biz/about.html

many ppl have helped make hbu what it is.


  
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Default 07-18-2007, 05:05 PM

yep yep <3 you zero!!!!

I'll post some codez0rz for j00 guys! =D
  
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Default 07-18-2007, 05:23 PM

Code:
#include "stdafx.h"



using namespace std;

typedef unsigned short int USHORT;

int main()
{
	USHORT theVariable = 50;
	USHORT *pPointer = &theVariable;

	cout << "theVariable: " << theVariable
		<< "\n\n*pPointer: " << *pPointer
		<< "\n\npPointer: " << pPointer << endl;
	
	return 0;
}
Just a small way to display what pointers do! =D
  
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Default 07-19-2007, 06:42 AM

hi i interest in programing..can some one teach me about programing such like html,php,mysql,javascript..is will make this thead more intereting..just share some knowledge and make a lesson class :P
  
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Default 07-19-2007, 08:05 AM

i got a question too
On Editing Helbreath
Like, there was some program where u could edit some codes and stuff
U could edit some stuff.
I remember 1 thing i edited.
If u hit some1 with crit, it says "CRITICAL!"
But, i edited it to "-560" "-235" etc
But i dunno how i did it
It was like 2-3 years ago.


  
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Default 07-19-2007, 09:25 AM

http://www.helbreathx.net/forum/inde...showtopic=2676

for the full post. will let you display damage over 127.

As for pointers, you ain't seen nothin' yet.

These are pointers in their true form.

Code:
	uchar ** m_cEntityCount;
	uchar ** m_cItemCount;


	class CItem  **** m_Item;
	WORD ** m_iNPCID;
	WORD *** m_iEntityID;
	uchar *** m_cEntityType;
Code:
	m_iEntityID = new WORD**[G_pGame->m_iServerCount];
	m_cEntityType = new uchar**[G_pGame->m_iServerCount];
	m_Item = new class CItem***[G_pGame->m_iServerCount];
	m_iNPCID = new WORD*[G_pGame->m_iServerCount];

	m_cEntityCount = new unsigned char*[G_pGame->m_iServerCount];
	m_cItemCount = new unsigned char*[G_pGame->m_iServerCount];

	for (int i = 0; i < G_pGame->m_iServerCount; i++)
	{
		m_iEntityID[i] = new WORD*[m_iSizeX*m_iSizeY];
		m_cEntityType[i] = new uchar*[m_iSizeX*m_iSizeY];
		m_Item[i] = new class CItem**[m_iSizeX*m_iSizeY];
		m_iNPCID[i] = new WORD[m_iSizeX*m_iSizeY];
		memset(m_iEntityID[i], 0, m_iSizeX*m_iSizeY*2);
		memset(m_cEntityType[i], 0, m_iSizeX*m_iSizeY);
		memset(m_Item[i], 0, m_iSizeX*m_iSizeY*sizeof(CItem*));
		memset(m_iNPCID[i], 0, m_iSizeX*m_iSizeY*2);

		m_cEntityCount[i] = new unsigned char[m_iSizeX*m_iSizeY];
		m_cItemCount[i] = new unsigned char[m_iSizeX*m_iSizeY];
		memset(m_cEntityCount[i], 0, m_iSizeX*m_iSizeY);
		memset(m_cItemCount[i], 0, m_iSizeX*m_iSizeY);
	}
Code:
	if (m_cItemCount[sid][x + y*m_iSizeY] == null)
	{
		m_Item[sid][x + y*m_iSizeY] = new CItem*[10];
		for (int i = 0; i < 10; i++)
			m_Item[sid][x + y*m_iSizeY][i] = null;
	}
	else if (m_cItemCount[sid][x + y*m_iSizeY] > DEF_TILE_MAXITEMS)
	{
		return false;
	}
	else
	{
		for (int i = m_cItemCount[sid][x + y*m_iSizeY]; i >= 0; i--)
			m_Item[sid][x + y*m_iSizeY][i+1] = m_Item[sid][x + y*m_iSizeY][i];
	}

	m_Item[sid][x + y*m_iSizeY][0] = pItem;
	m_cItemCount[sid][x + y*m_iSizeY]++;
  
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Default 07-19-2007, 01:20 PM

Haha, yeah i just threw mine together at school while I wasn't paying attention to the teacher trying to tell us how to set up an MS Access DB... old news...

and yes zero, lol, that is some nasty shit, I don't like the way Koreans program... ^_^
  
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Default 07-19-2007, 04:02 PM

im totally lost in this thread as i understand nothing of programming but i would love to learn


  
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Default 07-19-2007, 06:16 PM

Quote:
Originally Posted by Akuma
Haha, yeah i just threw mine together at school while I wasn't paying attention to the teacher trying to tell us how to set up an MS Access DB... old news...

and yes zero, lol, that is some nasty ****, I don't like the way Koreans program... ^_^
That's my code nub. Those are multidimensional arrays for my mapdata storage of my CO emu I'm developing.
  
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Default 07-20-2007, 05:23 AM

I tought zero everything he knows.



African Guild Made it. THE BOYS !
  
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Default 07-20-2007, 07:30 AM

OMGZ sorry zero! It looks like HB code lol
  
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Default 07-25-2007, 03:04 AM

Omg zero! What is your noob ass doing on this forum? GTFO

I dunnoz c++
  
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Default 07-26-2007, 11:57 AM

I need to learn C++ now for school works, anyone got any good links for a homepage with an explanation?


So take this razor
sign your name
across my wrists
so everyone will know
who left me like this
  
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Default 07-26-2007, 10:47 PM

Google is a great place. Just type in "C++ Reference guide" or "C++ Tutorials"
  
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Default 07-26-2007, 10:51 PM

Quote:
Originally Posted by Chikazukitai
Omg zero! What is your pro ass doing on this forum? GTFO

I dunnoz c++
CHIKAHICKACHIKA!!!

Konnichiwa!!! chikachika wa aimasu! (i hope that's right keke)
  
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Default 07-28-2007, 12:53 AM

「愛してる」そしては「愛しています」。
'ai shiteru' soshite wa 'ai shite imasu'.

not right, kekeke :P
  
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Default 07-28-2007, 12:55 AM

well this forum is fucking stupid. it just blocked out 90% of the words.

ai shi-te so-shi-te wa ai shi-te imasu.
  
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