Evony Guides and Help
Trik Forum - RuneScape Forum  
Register Forum Homepage Members Mark Forums Read


Trik Members: 34,704 | Total Posts: 134,006 | Total Threads: 25,847
Welcome to our newest member, whiplash.
Go Back   Trik Forum - RuneScape Forum > Runescape 2 Cheating > Runescape Private Servers
Reload this Page HB Underlord files -- question
Runescape Private Servers Advertise your Runescape private server(s) here. Discuss about servers, post tutorials, get help, read people's developments, etc.


Reply
 
Thread Tools Display Modes
HB Underlord files -- question
Old
  (#1)
xellos is Offline
Private
xellos
 
Posts: 7
Join Date: Jun 2008
   
Default HB Underlord files -- question - 06-15-2008, 11:49 PM

Hi there,

Can someone help me with HB Underlord client? I'm not a specialist in c++ and if someone could be so nice and tell me where i can find compiled client file for HB Underlord?

Thanks,
A.
  
Reply With Quote Share with Facebook
Old
  (#2)
kinger is Offline
Army Commander
kinger
 
Posts: 1,991
Join Date: Jun 2007
Location: North East, USA
   
Default 06-16-2008, 12:27 AM

there is no compiled client for download, just the source. i used .net studio 2003 to compile those files. youll either have to find that in torrents (thepiratebay.org) or somehow use it in newer c++ software.

plus even with it compiled you would have to edit the client's ip.


  
Reply With Quote Share with Facebook
Old
  (#3)
xellos is Offline
Private
xellos
 
Posts: 7
Join Date: Jun 2008
   
Default 06-16-2008, 01:14 AM

I have some error:

------ Build started: Project: Game, Configuration: Release Win32 ------
Compiling...
Wmain.cpp
d:\rap\hb_underlord_client_source\dsound.h(13) : fatal error C1083: Cannot open include file: 'd3dtypes.h': No such file or directory
Game.cpp
d:\rap\hb_underlord_client_source\dsound.h(13) : fatal error C1083: Cannot open include file: 'd3dtypes.h': No such file or directory
SoundBuffer.cpp
d:\rap\hb_underlord_client_source\dsound.h(13) : fatal error C1083: Cannot open include file: 'd3dtypes.h': No such file or directory
Misc.cpp
.\Misc.cpp(39 : error C2065: 'i' : undeclared identifier
.\Misc.cpp(39 : error C2065: 'i' : undeclared identifier
.\Misc.cpp(39 : error C2065: 'i' : undeclared identifier
.\Misc.cpp(400) : error C2065: 'i' : undeclared identifier
MapData.cpp
d:\rap\hb_underlord_client_source\dsound.h(13) : fatal error C1083: Cannot open include file: 'd3dtypes.h': No such file or directory
YWSound.cpp
d:\rap\hb_underlord_client_source\dsound.h(13) : fatal error C1083: Cannot open include file: 'd3dtypes.h': No such file or directory
Generating Code...
Build log was saved at "file://d:\rap\HB_Underlord_Client_Source\Release\BuildLog .htm"
Game - 9 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


Please advice.


I'm using Visual C++ 2008 Express Edition.
  
Reply With Quote Share with Facebook
Old
  (#4)
kinger is Offline
Army Commander
kinger
 
Posts: 1,991
Join Date: Jun 2007
Location: North East, USA
   
Default 06-16-2008, 01:19 AM

i used .net studio 2003 to compile.

your using c++ 2008 express edition, you probably need to convert it somehow which i am not sure. possibly search google for related keywords?

i would suggest searching torrents for ".net studio 2003" unless you can figure how to convert it to work in the newer versions.


  
Reply With Quote Share with Facebook
Old
  (#5)
74 is Offline
Captain
74
 
Posts: 719
Join Date: Jun 2007
   
Default 06-16-2008, 05:12 AM

Quote:
Originally Posted by kinger
plus even with it compiled you would have to edit the client's ip.
That could be done by putting it into login.cfg but it wouldn't be the brightest idea if it's a public server.


  
Reply With Quote Share with Facebook
Old
  (#6)
xellos is Offline
Private
xellos
 
Posts: 7
Join Date: Jun 2008
   
Default 06-16-2008, 11:20 AM

Can someone compile this source for me?
  
Reply With Quote Share with Facebook
Old
  (#7)
Vamp is Offline
Field Marshal
Vamp
 
Posts: 1,396
Join Date: Jul 2007
Location: Vamp
   
Default 06-16-2008, 12:14 PM

Suggestion: If you are unable to use your tools, do not bother with the work.

Compiling source has nothing to do with helbreath development. A programming language and the tools to compile it are 2 different areas completely.

We cannot help you with such a problem, you need to help yourself, otherwise you wont get anywhere. Learn-by-doing.


  
Reply With Quote Share with Facebook
Old
  (#8)
xellos is Offline
Private
xellos
 
Posts: 7
Join Date: Jun 2008
   
Default 06-16-2008, 12:33 PM

I sorted it out. But i have new issue.

------ Build started: Project: Game, Configuration: Release Win32 ------
Compiling...
Wmain.cpp
Game.cpp
SoundBuffer.cpp
Misc.cpp
.\Misc.cpp(39 : error C2065: 'i' : undeclared identifier
.\Misc.cpp(39 : error C2065: 'i' : undeclared identifier
.\Misc.cpp(39 : error C2065: 'i' : undeclared identifier
.\Misc.cpp(400) : error C2065: 'i' : undeclared identifier
MapData.cpp
YWSound.cpp
Generating Code...
Build log was saved at "file://d:\rap\HB_Underlord_Client_Source\Release\BuildLog .htm"
Game - 4 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


Can someone explain to me what's going on?
{
int i;
BOOL bFlag;
SIZE Size;
int len = strlen(pStr);

i = 0;
bFlag = FALSE;
while (bFlag == FALSE) {
if (i > len) return 0;
i++;
GetTextExtentPoint32(hDC, pStr, i, &Size);
if (Size.cx > iLength) bFlag = TRUE;
}
return i;
}
  
Reply With Quote Share with Facebook
Old
  (#9)
Vamp is Offline
Field Marshal
Vamp
 
Posts: 1,396
Join Date: Jul 2007
Location: Vamp
   
Default 06-16-2008, 12:36 PM

Can you post the line numbers with those lines of code?


  
Reply With Quote Share with Facebook
Old
  (#10)
xellos is Offline
Private
xellos
 
Posts: 7
Join Date: Jun 2008
   
Default 06-16-2008, 12:40 PM

BOOL CMisc::bIsValidEmail(char *pStr)
{
int len = strlen( pStr );
if( len < 7 ) return FALSE;
char cEmail[52];
ZeroMemory( cEmail, sizeof(cEmail) );
memcpy( cEmail, pStr, len );
BOOL bFlag = FALSE;
for( int i=0 ; i<len ; i++ )
{
if( cEmail[i] == '@' ) bFlag = TRUE;
}
if( bFlag == FALSE ) return FALSE;
bFlag = FALSE;
for( i=0 ; i<len ; i++ )
{
if( cEmail[i] == '.' ) bFlag = TRUE;
}
if( bFlag == FALSE ) return FALSE;
return TRUE;
}
  
Reply With Quote Share with Facebook
Old
  (#11)
xellos is Offline
Private
xellos
 
Posts: 7
Join Date: Jun 2008
   
Default 06-17-2008, 01:57 PM

I still don't know whats wrong. Maybe someone can check this?
  
Reply With Quote Share with Facebook
Old
  (#12)
Kiruku is Offline
Private
Kiruku
 
Posts: 5
Join Date: Jan 2008
   
Default 06-22-2008, 03:55 AM

your studio is too new... my friend got around 100 errors with the 2008... well he fixed em all, but he knew how to. im using Microsoft Visual C++ 6.0, never had problem with any source and i could compile oblivion which I guess uses underlord files also...
  
Reply With Quote Share with Facebook
Old
  (#13)
xellos is Offline
Private
xellos
 
Posts: 7
Join Date: Jun 2008
   
Default 06-23-2008, 02:57 PM

I will check this and will update with result.
  
Reply With Quote Share with Facebook
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off





======================================================================================== ---------------------------------------------------------------------------------------- ========================================================================================

Your Ad Here

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Copyright © Trik.com