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View Poll Results: Enable armor break for warriors?
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Yes, 200int req (same as amp)
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21 |
31.34% |
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Yes, but ill post my int req thoughts
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7 |
10.45% |
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No, keep it how it is.
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19 |
28.36% |
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No, but increase int req to 600
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20 |
29.85% |
 Enable armor break for warriors? |
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Army Commander
Posts: 1,991
Join Date: Jun 2007
Location: North East, USA
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Enable armor break for warriors? -
07-06-2007, 08:55 AM
Please vote on enabling warriors to be able to get armor break. Thank you.
The results of this poll are not final.
Currently amp is 400int.
Max spells for mages are 400int.
My thoughts were making is 200int if you all want it enabled. (same as amp)
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Private Second Class
Posts: 98
Join Date: Jul 2007
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07-06-2007, 09:01 AM
Normal inteligence...
ArmorBreak shoulndt have effect over PFM....
So if u fix that, then use normal req. on AB....
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Lieutenant
Posts: 397
Join Date: Jun 2007
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07-06-2007, 09:03 AM
My vote is to lower the spell to 1 piece strip per hit and leave it the way it is... If not make it 600 int.
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Army Commander
Posts: 1,991
Join Date: Jun 2007
Location: North East, USA
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07-06-2007, 09:04 AM
Unfortunately I have alot to do and adjusting the spell itself is something I dont have time to learn at this time. If any of you know such item code changes let me know. Just not enough time to learn 1 per hit or effect over pfm. Although I agree with the suggestions.
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Captain
Posts: 719
Join Date: Jun 2007
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07-06-2007, 09:11 AM
It would be cool if warriors could have a spell called Shield Break. It would require 200 intelligence and like 200 str+dex just to make sure mages don't buy it. Just an idea I got.
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Lieutenant
Posts: 397
Join Date: Jun 2007
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07-06-2007, 09:33 AM
Quote:
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Originally Posted by kinger
Unfortunately I have alot to do and adjusting the spell itself is something I dont have time to learn at this time. If any of you know such item code changes let me know. Just not enough time to learn 1 per hit or effect over pfm. Although I agree with the suggestions.
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Yes thats true, a lot of coding needed :cry:
I think that only with Amp, wars can make mages life impossible if they know how to use it, if they also have Armor break, they will own every mage in the server... i think that if wars can have AB, some mages would like to have MIM (not my case coz i dont like it at all).
The easiest solution will be for me make it 600 int so mages won't waste 200 points for it and they won't get it...
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Private Second Class
Posts: 98
Join Date: Jul 2007
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07-06-2007, 09:39 AM
stop inventing shits.... "shield breaK"? wtf ? PLAY HB MFKR.
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Captain
Posts: 719
Join Date: Jun 2007
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07-06-2007, 09:44 AM
Quote:
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Originally Posted by ababababab
stop inventing ****.... "shield breaK"? wtf ? PLAY HB MFKR.
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Let's all insult each other if we don't like their ideas.
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Army Commander
Posts: 1,991
Join Date: Jun 2007
Location: North East, USA
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07-06-2007, 09:57 AM
do not turn this into a flame thread. goto a WoW forum for that.
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Corporal
Posts: 215
Join Date: Jun 2007
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07-06-2007, 12:01 PM
My views= Armor break should be 200 int. Look at this way A war is taking the risk to cast while fighting, that alone would get them killed + by the time the spells hits and there wep is equipt they could be fully suited again. On the other hand constant armor breaking and amp cost mana so a solution too make it fair is up the mana requirment for Amor break, so they need blues to keep the spell running.

African Guild Made it. THE BOYS !
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Army Commander
Posts: 2,884
Join Date: Jun 2007
Location: None
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07-06-2007, 12:45 PM
i would go for 200 int since mages have it , y not warr ? like the idea on shield - break tho . each classes have its own spell , cool 
When you think you have the moral right to judge others, its only because you have already lost your morality.
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Army Commander
Posts: 1,991
Join Date: Jun 2007
Location: North East, USA
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07-06-2007, 10:48 PM
SO far I think its going to be 200int. Bumped. Keep voting.
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Corporal
Posts: 137
Join Date: Jun 2007
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07-07-2007, 09:37 AM
hmmm..200 int.. but it should not pierce through pfm... wars have enough trouble fighting wars with their armor on.. with wars armor breaking eachother it would be damn hard...especially with mages ESW ing at the same time... mages would then say that MA set wars would own.. but my MA set is now almost 180% lol.. and mages still hurt... (the pro mages anyway)
As for shield break.. LOL....
Perhaps to balance the usage of shield for mages... magic shield wand's PA & DEF should be lowered and/or higher strength/dex requirements to hold it
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Private Second Class
Posts: 73
Join Date: Jun 2007
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07-10-2007, 08:11 PM
I dont know about the PA for magic shield wand but the Def is like +10? Still need to be lowered?
I would vote for AB to stay the same becoz AMP warrs are very good against mages now, if AB were to be 200 int, AMP+AB warrs can take any mage or warr 1 on 1 no problemo
BaoBei
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Private
Posts: 4
Join Date: Jul 2007
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07-11-2007, 01:22 AM
How about giving it like 1in3 chance of stripping ?
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Corporal
Posts: 137
Join Date: Jun 2007
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07-11-2007, 06:30 AM
mshield wand has PA... thats why war's do -1 dmg's.. tower + mshield + pa armor = rox
The requirements to hold it should be heightened so its more fair.. i mean wars with a ma180% set and PFM is still going to get like -50 to -100* dmg per wave.. (so 1 spell can possibly do like -400dmg*).. and amp requires wars to pump 200int... so it should be fair to make it like 200str to hold mshield wand...
*10k rep
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Private Second Class
Posts: 91
Join Date: Jul 2007
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07-11-2007, 11:02 AM
Quote:
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Originally Posted by Geronimo
Quote:
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Originally Posted by kinger
Unfortunately I have alot to do and adjusting the spell itself is something I dont have time to learn at this time. If any of you know such item code changes let me know. Just not enough time to learn 1 per hit or effect over pfm. Although I agree with the suggestions.
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Yes thats true, a lot of coding needed :cry:
I think that only with Amp, wars can make mages life impossible if they know how to use it, if they also have Armor break, they will own every mage in the server... i think that if wars can have AB, some mages would like to have MIM (not my case coz i dont like it at all).
The easiest solution will be for me make it 600 int so mages won't waste 200 points for it and they won't get it...
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LIES"
they wouldnt own every mage, since they just MS and warrs dont have cancel, and AB dont work through MS, and 90+% of the mages are all time MSed
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Private Second Class
Posts: 98
Join Date: Jul 2007
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07-11-2007, 04:36 PM
just put normal int req. and it dont work over pfm-amp-ms.... and thats it... enjoy all.
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Sergeant
Posts: 341
Join Date: Jul 2007
Location: Bloodsho/Bloodmage
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07-11-2007, 04:44 PM
Quote:
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Originally Posted by 74
It would be cool if warriors could have a spell called Shield Break. It would require 200 intelligence and like 200 str+dex just to make sure mages don't buy it. Just an idea I got.
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woudlnt help at all tho >.> ...most mages i know keep shield on F2/F3 there fore once they got Hit with that they owuld only have to press one button to get it back on....inturn the warrior just wasted time casting there fore left behind and gave mage time to stop and cast spell at him........UNLESS what your are saying is completely BREEAK the shield like 0 endurance then that would help 8-)
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Private Second Class
Posts: 91
Join Date: Jul 2007
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07-11-2007, 08:23 PM
shield brake seems nice, but taking it away is 2 easy to pout it back on, as blood says, the solution will be making that spell BREAK the shield, but, if every warr has that, why would shields even exist?
i never liked the shield stuff, its ridicolous, ur owning a guy and sudenly he wears shield and u cant touch him anymore, he just waaalks sloooowwllyy to safe..
I find this the best solution
Make shield skill 0%, and shields defense extremely lowered, so they are only used to have a LITTLE extra defense, not mass impenetrable defense that you can only get hited ONE by warriors, that makes it a little unfair :S
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