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 ADR Bugs and Fixes |
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Army Commander
Posts: 1,991
Join Date: Jun 2007
Location: North East, USA
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ADR Bugs and Fixes -
08-29-2007, 06:29 PM
:arrow: Current Bugs
:arrow: Latest Fixes/Addons
- You now receive 10 gold per highscore you get in the arcade.
Char creation now has 1-50 stat choices to compensate for the harder monsters.
Increased chances of successful skill (forge,etc)
Spells now range from 3-5 endurance.
50% chance to repair an item (increased considerably)
Duration on repair hammer put to 25 (uses)
Navigation/Map alignments.
New class imagery.
New race imagery.
SP now used for skill upgrades.
Please leave your constructive comments.
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Army Commander
Posts: 2,884
Join Date: Jun 2007
Location: None
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08-29-2007, 11:04 PM
name : Angel
HP: 10 / 10 MP: 10 / 10
Melee Att: 79
Melee Def: 82
Magic Att: 15
Magic Def: 27
Alignment: Elvine
Element: Water
name : Totem Haunt
HP: 19 / 19 MP: 15 / 15
Melee Att: 79
Melee Def: 85
Magic Att: 15
Magic Def: 20
Alignment: Elvine
Element: nil HP: 19 / 19 MP: 15 / 15
er , still too hard kinger.. i cant hit it with wep nor my fist.. even if i could hit ; takes me around 30 rounds or more to kill.
When you think you have the moral right to judge others, its only because you have already lost your morality.
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Sergeant
Posts: 281
Join Date: Jun 2007
Location: Seiferoth
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08-29-2007, 11:06 PM
was the item selling bug ever fixed? a 1300 gold item sells for like 20 gold ....
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Army Commander
Posts: 1,991
Join Date: Jun 2007
Location: North East, USA
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08-29-2007, 11:45 PM
Resell Percentage Penalty:
This is the percentage penalty off the standard forum shop price for the item when sold back to the forum shop. This calculation is made before taking item quality, duration & trading skill into account for the final resell price.
Its current set to 10%.. So selling an item back to the shop with full endurance you should only loose 10% I believe.
As the bug list says, monsters are too hard still :P
I am working on it and other things.
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Captain
Posts: 628
Join Date: Jun 2007
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08-29-2007, 11:49 PM
Heres something to add to current bugs. The fact that all spells only have 1 endurance. so they are all only one shot. They should either be A.) Made unlimited in use but decrease the amount of dmg. Or B.) Made to have endurance around the same as regular weapons with a choice to recharge like wpns can be repaired.
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Army Commander
Posts: 1,991
Join Date: Jun 2007
Location: North East, USA
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08-29-2007, 11:51 PM
I have an idea..
Instead of making the monsters weaker:
Minimum value of the characteristics
Maximum value of the characteristics
When re-rolling/making new char (you can reroll your char by gold somewhere with no exp/item loss)
Since most monster seems to have anyhwere from 60-80 def etc this first stage, I could make it so the min chars is like 50 and the max is 80 when setting those random stats at first, I can also it make so you can choose the stats instead of rolling..
I will get to those magic spells now.
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Captain
Posts: 628
Join Date: Jun 2007
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08-29-2007, 11:55 PM
That seems like it would work kinger. but where can you go to re-roll your char for gold with no item and exp loss. And can it reroll race and class too as well as stats.
Also. Repairing items shouldnt have a chance to break them. I just lost a 1600 gold wpn cause of that -_-. I was repairing it with Blacksmith tongs and after the 4th try It broke. I had one successful repair but it only repaired it 1 it said. Its exact quote was "You can use this item 1 more time"
Now i gotta buy a new wpn -_-
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Army Commander
Posts: 1,991
Join Date: Jun 2007
Location: North East, USA
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08-30-2007, 12:00 AM
Magic Spells now have a duration between 3-5.
http://www.helbreath.biz/hbuforums/adr_library.php
Will give you alot of choices. I am not sure where stat resets are at yet lol.. I know they are there somewhere, but it costs 100gold per reset of 1 stat I think.
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Captain
Posts: 628
Join Date: Jun 2007
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08-30-2007, 12:08 AM
duration for magic spells still seems a bit low if you ask me. 3-5 times to cast one spell isnt that much. No real all spell using characters would be able to be made.
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Captain
Posts: 628
Join Date: Jun 2007
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08-30-2007, 12:13 AM
Ive searched every where i could and can not find a way to re-roll stats for gold -_-. maybe its not made as a link yet? I dont know im not sure.
But i just thought of another bug. the fact that spirit points currently have no use
Quote from the library:
What are Spirit Points (SP) & how do I use them?
SP is very much like the currency used for purchasing items from the stores. The difference is you can only gain SP from defeating monsters & spend it on characteristic upgrades on your character. This method is non-cheatable
So sp should also be able to be used to update stats. You get roughly around 10+ sp points from most monsters i think. So i duno how many it should take to upgrade your stats.
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Army Commander
Posts: 1,991
Join Date: Jun 2007
Location: North East, USA
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08-30-2007, 12:31 AM
:arrow: Training for skill upgrades (str,dex,etc) now costs SP not gold.
:arrow: Training your actually skills like Forege, etc still costs gold.
http://www.helbreath.biz/hbuforums/adr_library.php
Training
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Captain
Posts: 628
Join Date: Jun 2007
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08-30-2007, 12:52 AM
SP values still seem like a ridiculous amount. should be cut in half. Or dropped down to a set price per stat point. that raises in price with every purchase. I guess it might work out the way it is if monsters are lowered enough to kill them alot or re-rolling char will let you have more stats that you can place (for the people who already have a char).
60000 sp seems like alot to upgrade my str from 20 to 21. Should be like 5-10k i think. Cause that would average out to be like 250-500 monsters that you would have to kill.
Btw, are you working on lowering monsters now? or are you making it so that re-rolling/making a new char starts out with more stats?
Blah i wish i could find the link to re-roll without loosing items/exp for gold.
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Army Commander
Posts: 1,991
Join Date: Jun 2007
Location: North East, USA
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08-30-2007, 01:00 AM
Atm if you make a new char you can get anywhere from 1-50 in the starting stats. when testing this i was able to kill a monster fairly easy taking about 5-10 dmg of my total 20 hp..
you can delete your char and reroll without item loss but it resets your exp/battle counts.
i am not sure of any other way atm, why dont you make a spare account and test this new stat system and let me know what you think while not so many playing i can remove it without too many problems :P
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Captain
Posts: 628
Join Date: Jun 2007
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08-30-2007, 01:07 AM
ok ill go do that now I'll name my account RPGtester
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Private
Posts: 1
Join Date: Aug 2007
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08-30-2007, 01:24 AM
Ok this is the account I used to test it so you can delete it whenever I get off. Or just keep it around and ask me to test things and I'll do it on here.
Yes the stats seem much better. Without even buying any items i was able to take out the first monster i came across and coming out with 2 hp left. monsters are definately much more do-able now it seems. Though later down the line when you lvl up I have yet to see, Maybe lvl up should give more then just 1 stat point. Somewhere between 3-5 per level up should be right.
Im going to re-roll my regular char now I guess. Wait actually i cant now i have a loan I cant repay back yet -_-
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Captain
Posts: 628
Join Date: Jun 2007
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08-30-2007, 01:28 AM
Oh another thing I noticed while remaking char. That the new races you added have like +10/+20 to certain skills. but the older races have the same thing they already did. I dunno if that was on purpose or not but I just thought I'd let you know
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Private Second Class
Posts: 62
Join Date: Jul 2007
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08-30-2007, 01:30 AM
Ditto, I have a crappy char which loaned 5k for spells which I could use once. So now I have a useless character with a heavy bank debt. I cant delete it and I can never repay the loan.
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Army Commander
Posts: 1,991
Join Date: Jun 2007
Location: North East, USA
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08-30-2007, 01:38 AM
I set loans to 500 gold max now you debt fools. Removed your debts as well.
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Captain
Posts: 628
Join Date: Jun 2007
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08-30-2007, 01:40 AM
Thank you kinger. Lol. The only reason i took it out was to afford some good items to get by on. Re-Rolling my char now. Goodbye top spot, for now. :P
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Private Second Class
Posts: 62
Join Date: Jul 2007
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08-30-2007, 02:09 AM
The fights are a tad bit too easy now imo, might be harder at next level though. Im oneshotting most of the lvl1 mobs. It's still better than it was though.
Also the +10 mining passive increase on solar is too much, sucess with every mining attempt pretty much
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